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Levels

Warps level up, not players. A busy warp unlocks things its owner cannot buy.

config.yml
level: enabled: true max-level: 25 base: 100 exponent: 1.45 experience: visit: 3 unique-visit: 10 rating: 25 favorite: 15
ActionExperience
A visit3
A visit from someone new10
A rating25
A save15

enabled: false hides levels everywhere.

The curve

experience for level N = base * (N - 1) ^ exponent

With the defaults, level 2 needs 100, level 5 needs 746, level 10 needs 2419 and level 25 needs 10030. Raising exponent stretches the late levels much harder than raising base.

Perks

config.yml
perks: 3: - DESCRIPTION_LINE 5: - CUSTOM_ICON - TAG_SLOT 8: - DESCRIPTION_LINE - PARTICLE 12: - TAG_SLOT 15: - DESCRIPTION_LINE - GLOW 20: - TAG_SLOT - DISCOUNT
PerkUnlocks
DESCRIPTION_LINEOne more description line
TAG_SLOTOne more tag
CUSTOM_ICONPicking the menu icon
PARTICLEAn effect played on arrival
GLOWEnchant glint on the icon
DISCOUNT10% off promotions

Perks are kept for good once reached. They also stack: a warp at level 15 has three DESCRIPTION_LINE entries behind it, so it gets three extra lines on top of warp.description.max-lines.

DISCOUNT stacks the same way, 10% per entry, but never past half price.

Any level and any perk list works. Levels with no entry simply grant nothing.

Level up

config.yml
notifications: broadcast-level-up: true

Announces it to the whole server. The owner is told either way.

Last updated: September 9, 2026 bySenkexinad15ff1