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PluginsAquaClanLevels

Levels

Clans earn points in combat and level up. Everything lives in level.yml.

The curve

level.yml
points: base: 50.0 exponent: 1.0 max-level: 21

Points needed for a level are base * (level - 1) * exponent. Clans stop leveling at max-level.

Earning points

config.yml
points: per-kill: 10 per-death: 0 rival-kill-bonus: 5 ally-kill-penalty: 15
KeyDefaultWhat it does
per-kill10Points for a kill
per-death0Points lost on death
rival-kill-bonus5Extra for killing a rival
ally-kill-penalty15Lost for killing an ally

Rewards

Granted once, the first time a clan reaches that level.

level.yml
rewards: '10': broadcast: '&#FFEE00&l%clan% &#54ADF4hit level &#FFEE00&l10&#56FF00!' commands: - 'give %leader% netherite_ingot 2' benefits: extra-homes: 1 extra-slots: 3 extra-allies: 2
KeyWhat it does
broadcastAnnounced to the server
commandsRun as console
benefits.extra-homesExtra clan homes
benefits.extra-slotsExtra member slots
benefits.extra-alliesExtra allies

Placeholders: %clan%, %leader%, %level%.

Benefits stack across levels. A clan at level 15 has the extra homes, slots and allies from levels 2, 5, 10 and 15 added together, on top of the base values in config.yml.

You do not need an entry for every level. Only the ones you define grant anything.

Last updated: September 2, 2026 bySenkexine38e19e