Appearance
A grave is a floating player head with a hologram above it. Both are set under appearance in
config.yml, and the text is in messages.yml.
Head
config.yml
appearance:
head-height: -1.2
rotate-head-360: true
auto-rotation:
enabled: false
speed: 10.0
custom-skull:
enabled: false
base64: ""| Key | Default | What it does |
|---|---|---|
head-height | -1.2 | Height of the head relative to the grave. Lower it if it clips into the ground |
rotate-head-360 | true | Faces the exact direction the player died looking at. Off snaps to north, east, south or west |
auto-rotation | off | Spins the head slowly. Costs a packet per second per grave |
custom-skull | off | One skull for every grave instead of each player’s own head, from a base64 texture |
Hologram
config.yml
hologram:
enabled: true
type: AUTO
height: 0.30
line-height: 0.28
view-distance: 48
update-interval-ticks: 20
background-color: "00000000"
alignment: CENTER
billboard: VERTICAL
see-through: false
shadow: true| Key | Default | What it does |
|---|---|---|
type | AUTO | TEXT_DISPLAY, ARMOR_STAND, or AUTO to pick text displays on 1.19.4+ |
height | 0.30 | Height of the bottom line above the grave |
line-height | 0.28 | Gap between lines. Armor stands only |
view-distance | 48 | Holograms only refresh while a player is this close. Lower it on big servers |
update-interval-ticks | 20 | How often the countdown refreshes. 20 is once a second |
Text display only:
| Key | Default | What it does |
|---|---|---|
background-color | 00000000 | AARRGGBB in hex. 00000000 is invisible |
alignment | CENTER | LEFT, RIGHT or CENTER |
billboard | VERTICAL | FIXED, VERTICAL, HORIZONTAL or CENTER |
see-through | false | Draws the text through blocks |
shadow | true | Outline behind the text |
Lines
messages.yml
hologram:
- "!CCFF&l%player%"
- "BD5FF%items% &fitems &7| BD5FF%xp% &fxp"
- "%lock-status% &7| BD5FF%despawn-time%"
hologram-locked: "&#FFA42D&lLOCKED &f%protection-time%"
hologram-unlocked: "8FF00&lUNLOCKED"
hologram-forever: "BD5FF∞"| Key | Is |
|---|---|
hologram | The lines, top to bottom. Add or remove freely |
hologram-locked | What %lock-status% prints while the grave is protected |
hologram-unlocked | What it prints once it is open to everyone |
hologram-forever | Printed instead of a countdown when a timer never ends |
Every grave placeholder works in the lines.
GUI
messages.yml
gui-title: "&0%player%&0's Grave"The grave opens as a chest with this title. Items keep the order set in
death.item-order.
Time units in every countdown come from the time section of messages.yml, so 4m 30s can be
translated to any language.