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Categories

Every warp belongs to one category. They live in categories.yml, one block each, and the file is free: add, remove or rename whatever you want.

categories.yml
categories: shops: display: '&#56FF00Shops' material: EMERALD slot: 11 priority: 1 description: - 'Player shops, markets and auctions.'
KeyWhat it does
displayName shown everywhere. Colours allowed
materialIcon in the categories menu
slotWhere it sits in that menu
priorityOrder in listings and filters
descriptionLore lines
fallbackMarks the category new warps start in
permissionOnly players with this node can file a warp here

The key (shops above) is the id used in /aquawarps category <warp> shops and in %aquawarps_top_*_category%.

The fallback

One category must carry fallback: true. It is where a new warp lands before its owner picks anything, and where a warp falls back to if its category is deleted from the file.

categories.yml
general: display: '&#54ADF4General' material: COMPASS slot: 10 priority: 0 fallback: true description: - 'Warps that do not fit anywhere else.'

Locked categories

categories.yml
premium: display: '&#FFEE00&lPremium' material: NETHER_STAR slot: 22 priority: 10 permission: 'aquawarps.category.premium' description: - 'Exclusive category for donator ranks.'

The node is whatever you write there, it does not have to start with aquawarps.category.

The eleven categories shipped by default are shops, farms, builds, minigames, redstone, adventure, social, bases, ocean, premium and general. Delete the ones you do not want.

Filtering

/aquawarps list <category> opens the browse menu already filtered. The chest button in that menu does the same, and right clicking it clears the filter.

Last updated: September 9, 2026 bySenkexinad15ff1